the art and game is really good, but the controls are very difficult in my opinion. please add an option to change controls.
A downloadable game for Windows and Linux
Warning : Graphic depictions of mild blood and gore
*** If you can't travel through the area, please download new files and replace it!
BLOOD KEEPER is a 2D action adventure game with some RPG elements which you play as Luxana, a girl who infected by the Blood Plague and became a vampire. She ran away to the forbidden realm covered by mist, where the sun never shines
to seek for Blood Keeper, the vampire queen.
The Forbidden Land
An ancient land that is said to be home of the Vampire Queen.
In order to survive, do not hesitate.
Combat mechanics that force you to fight for the blood.
Stories are told through notes and NPCs.
Collect and upgrade relics for powerful permanent abilities.
We are Kusoul team, and we would like to tell you that this is the first demo of the game and our first serious project. So, it might be a bit rough around the edges. But we did try our best to deliver a challenging experience, mystery to be discovered and touching story to you. Just as we've got from the games we love.
We look forward to your support. Thank you very much for playing our game. Wish you enjoy it!
This Demo is about 2 hours long. Have fun!
If you like this game, consider support us by donating! :D
Click download now to get access to the following files:
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So i have a question for anyone who can answer.
Is the game dead?
Cause the demo is from 2020 and the last update for the game was on twitter on january 1 2021.
If not is there a patreon i can go to inorder to support the game?
I loved this game, I've played through it twice now. Demo or not, this is absolutely outstanding, I'm a big fan of indie games, and with that said this is one of the best I've played, a minor bug I ran into was in the Bullet boss (to not revel to much) my character would swing at a trap, and instead of destroying it, they would instead get stuck in the trap, further more the traps seemed to immobilize my character, not just while they where active, but if i fell into a trap, got hit, which made my character physically out of the trap, i would be unable to move in one or both axis until I got hit at least once more, sometimes twice more, making it impossible for me to fight, revive, move, or win against the boss at all. That and one other comment I have is might consider offering a means to replay boss fights, I really enjoyed them and while restarting the game to play it again is fun, its more enjoyable to more easily re-fight bosses, all that aside tho I love this game, I think it has real potential
Hi there ! So I haven't played until the end of the demo (well, I guess I didn't went far).
The game has potential like the user interface is minimalist yet great, some feedbacks are great and the visuals are fine.
But as it is a demo, it does feel unpolished at several level : sound design, "tightness" in some game feel (like for the dash), the enemies frame of attack is not always readable...
But overall there's definetly something in this game, good work for what has been done and keep it up for playtests and so on :)
I loved this game, I see it has everything to be successful, fluid animation, cute characters, this game is more than perfect.
Me: Sees a game that i know my pc can't run.
Also me: Dowloads it anyway becuz it looks dope as hec
It is DOPE, but it's sow low on FPS that i can't play. Sorry
Same dude. I had to get rid of it for the same reason. But from what I could tell, once it's done it'll probably be one of those games I can't put down.
Great game, I recommend adding realistic footsteps sounds to give more immersion, like walking of wood, walking on stone/concrete, walking in water/wet footsteps, maybe marble and iron aswell? also when going through a door add opening a door noise, I feel like this will give the game life, like imagine bloodborne without any footsteps sounds? or opening doors sound? or any of the Souls games? these games would feel more or less dead
Is there a patreon i can go to, i can't find the link.
I loved the game!
quite like the mechanics, though a few like the dash need a little polish, and the art style is really good! the visual storytelling is too
I'd say the amount of stamina consumed when attacking makes the silver hunter bossfight quite hard currently unless you use buffs, which might be a good thing, I didn't even notice how easy it is to get the resources in the game, and thus how affordable the abilities are, until I fought that guy and had to experiment and ended up going with changing from shooting normal bow to attacks in tandom and when he was low just spam attacks with stamina regen
I'd still say, however, that perhaps too much is dependent on stamina? or at the very least consumes too much of it, maybe later on when there are more relics and such that wont be a problem, but it is something to consider as it is now
overall, I love the game and look forward to it haha
also, if you are looking for someone to fix up the grammar of the game or translate it into spanish I'm available lol
Hey there, had a blast playing the game! Everything flows great!
Also, I was wondering if you are interested in getting the game translated into Spanish (Latam's)?
If so, I can do it for free!
Thank you! Really appreciate it. We will announce it in the future if we need localization :D
First of all, the combat in this game is wonderful. Very, very fun. Good job!
A few things that could be improved (tested from Windows x64 version):
- Definitely find someone to fix the grammar of the game text and notes. It's extremely low quality currently.
- The game sets itself to full screen any time you enter a new area or use a shrine, no matter how many times you attempt to set it to "Windowed" in Options. This is a problem because weaker computers run this game at maybe 30% speed in fullscreen, which is unplayable. Please fix it to stay in "Windowed" mode when that option is selected.
- The second boss's melee combo seems to stunlock you for all three hits most of the time, perhaps because of lag I experience on my weaker computer. If this is unintentional, please reduce the hitstun of that combo.
- Please put the bullet parrying relic in a location that we MUST pass to proceed. I completely missed it on my first playthrough, and beating the second boss without it is very hard in a decidedly unfun way.
- Please add a way to re-fight bosses, either in an optional shrine area or via the menu.
Thank you for making such a purely fun game. I had a blast! ^.^
Thank you, Your advice is helping! I agree that the second boss is a bit annoying ;_;
For the record, on my second playthrough where I did have the bullet parrying relic, I had so much fun fighting the second boss that I considered letting him kill me just so I could fight him again. ^.^
First of two parts out! Next one is tomorrow. Once again, amazing game! Hope to play the full version when it's out.
And that's the rest of it!
This game is AMAZING! Got Hyper Light Drifter and Dark Souls combined vibes and I'm really REALLY hyped to see more.
Only issue I can see needing work is the English! A bit awkward but serviceable.
I've recorded a let's play for this that I'll release this weekend, will share when it's done!
Thank you! glad to hear it since I'm a big fan of dark souls XD
We will find some help and rework all texts on the released version, looking forward to watching your let's play!
Just Played this game; and Its AWESOME reminds me Of old games I use to play when I was young. This game definitely has the makings of a classic! It has some issues With the text thus far; however, it has fun and engaging gameplay! I am sure the text will Be fixed in Future releases; but, darn Does it add to my nostalgia. So in Short I love the game keep up the great work!
Also, I made a Video To try and spread the word. Its linked here;
Let me know if The video creates issues, or if I may continue.
Thank you! All texts will be fixed for sure and the video is totally fine, thanks for helping us spread it!
this game is super
do you have an estimated release date for full version?
We planned to finish the game around Q3 this year but might need more time to polish. can't promise but we hope to release it this year.
oh man thanks for the warning about mild blood, I never thought that a game with blood in the title could have blood in it, or that it could be mild at that.
This. Looks. Dope. But I'm on android. Do you plan on releasing android sometime? I understand that there are so many different controls and it would be difficult to fit them all on a screen, but I'm just a dreamer.
Unfortunately, we don't have any plan on android for now. Sorry ;_;
Very amazing looking forward for the full game
One important recommendation - the special attack should be able to damage traps, at least the ones in front of you. The silver bullet boss is incredible frustrating to deal with when dodging would leave me out of stamina but parrying would actively get me caught in traps and open for a three-hit combo.
The ability to bind controls would also be nice. I almost never use the special attack but frequently like to parry, so switching the two keys would have been a nice option.
Thank you for your advice, In the full game, you will be able to change special attack or even take it off!
Really nice, only played it a little but i love it already.
Not gonna lie, I LOVE THIS GAME. keep working at it and at some point, put it on console! And maybe update the graphics to a more modern look. but overall its realy good!
This is an Epic Game! I Love it! It is so Fun to play! The Art Style of the Game is so very Awesome and Cute, specially Luxana Art's in this page. It is also very hard and frustrating specially the Final Boss of this Game Demo, Holy Moly I died many time trying to defeat him, he is way overpowered even when all of my relics are fully upgraded and Buff ready to use I still can't defeat him, but luck on my side at my 25 attempt I finally defeat him hahaha... Also it is so sad on what happened to Cless and Alice becoming Corrupted even when they just want to see each other. :( Hopefully they will meet in their next life :). Overall this game is Awesome 10/10, I can't wait for the Fully release Game! Also this is a great game to start the year! :)
I Hope You won't mind if I upload my Gameplay on my YouTube Channel, I want to share it with my Friends and to others.
Thank You for the Game
Keep Up the Good Work and A Happy New Year! :3
I just watched your video with my team, it was fun! boss battle with frank was so intense, what a nice play!
Thank you for playing, we will do our best.
And Happy new year <3
i rlly enjoyed ur game i even decided to make a video about it but, i need a thumbnail for my video, i would ask u if i can use the game thumbnail for my video thumbnail if that made any sense
This game is very impressive, keep it up.
Some things like the pause screen and the exit key in the menus that are different are really awkward . Combat felt awkward in the beggining but i was really enjoying it when i finished the game, the movement speed does't maintain when you dash which is another annoying thing.
I liked the relics and consumables, but the consumables are maybe too powerfull(2x damage is insane), I wasn't able to kill the final boss without it, so I ended up farming blood to evolve and use consumables(which is really easy, because you can kill someone, save, then go back and kill him again).
In my opinion the shotgn boss should have some kind of quick warning sound or animation to show that he is going to do the melee attack, this specific attack felt really unfair, because it could easily burst kill you with a single mistake and was really quick. Alice was really
I really liked the stamina mechanics, when attacking i had to think about saving for dashing away.
Parry felt underpowered, i don't know why, no idea, maybe a 360° parry would be cool, or a relic to do it, (or I was just playing wrong :p, if that's the case, maybe a more dedicated tutorial part to the parry would be great).
The arrow is very good in certain situations like when there is one enemy that is unreachable without it, but is very bad in anothers, like during bossfights, it takes to much to recharge and not that much damage payof, i don't know if that's what was intended, but personally i would get rid of the blood bar consume or decrease it, because it's better to heal one more time than to use the arrow 99% of the time.
Don't take me too serious, I just wanted to say what i felt because i would really like if someone wrote half a page of a comment to my game. :)
Sorry if i typed or wrote something wrong.
Yes, It's really nice to see someone wrote a comment this long XD. Thank you! It was a lack of polish but we will improve it, and there will be a tutorial section in the full game. :)
Thanks again for your comment. It does help!
Promising, but will benefit from more polish.
Movement is a bit stiff, and combat is a bit awkward with too many pauses between actions. Relics and consumables are interesting though, and the level design + enemy encounters are already good.
Can i play it on Amd radeon 6410D Graphics Card?. Because i like this type of games
The minimum spec we've tested is GeForce 730 so I'm not sure, please give it a try.
Even though I am not interested in these kind of games, I really had so much fun, and I got hooked up for 30 minutes trying to kill Frank, but the best thing in my opinion is the Shrine of the undying Piano song, it slaps!, Great work, keep it up !
Glad you like it, Thank you!
Good game It's fun
Waiting for Linux release.😉
I've uploaded the Linux version, it should work. Tell me if there's any problem :D
now is ok :D cool
Nice Hyper Light Drifter feel. I like it. The demo is great imo.
If you can't travel through the area, please download new files.
Sorry for the inconvenience.